Press Kit
Everything you need to write about, stream, or post about Sky Lobby. Anything missing? Email and we'll send it.
Last updated: April 2026 Sky Lobby is a quiet, paper-feeling strategy puzzle for one finger and ten landmarks. You schedule elevator cabs, watch a day's worth of demand swell across the city, and try to deliver everyone home before midnight. Built solo by Moya Labs in Suffolk, UK. Coming to iOS and Android in June 2026, paid once, no ads, no subscriptions, offline-friendly. Sky Lobby is a quiet strategy puzzle about scheduling elevators in a single tall building. Each level is a landmark: a real city tower with its own shape, its own rush, and its own challenge. You start the day with a handful of cabs and a flow of people. Press play, watch demand swell, and decide which cabs go express, which serve the lower floors, and when to break the schedule. It's a one-finger game with serious strategy underneath. But strategy isn't enough: you also need quick thinking. Every mistimed delivery is a person waiting longer than they should. Sky Lobby is designed for short, considered sessions. You can play five minutes on a train and feel like you accomplished something. Or you can sit with a level for an hour, restart it eleven times, and finally find the schedule that delivers everyone home before midnight. Each level is a distinctly-shaped tower with its own demand profile, from a sleepy office to a chaotic transit hub. Drag, tap, hold. The whole game runs on a single finger, sized for buses and trains. Every level has a three-star rating, with three stars being the hardest to achieve. Plus a hidden bonus tower waiting after L10 for completionists. Designed to be calm and quiet, punctuated with intense periods. No flashing UI, no loot, no notifications. Built for people who play to think. No account, no login, no server. Your progress lives only on your device. Buy once for either iOS or Android. No ads, no IAP. Sky Lobby started as a puzzle game where you set the schedules for the elevators, and then they ran themselves. The first prototype was built over two days, with rectangles for cabs and dots for people. It turned out to be unexpectedly... boring. But a small tweak: having the player plan and then control the elevators, turned it into a unique, fun puzzle experience. The game has been quietly in development through 2026, with a small closed playtest running since April. The art direction settled on a paper aesthetic early — calm, considered, and deliberately quiet — to give players space to actually think about the puzzle in front of them. Hand-picked screenshots are available on request as a single zip (PNG, transparent and on-paper variants). Email press@moyalabs.com with your outlet and a one-line note and you'll get a download link the same working day. No coverage yet. Sky Lobby is in pre-launch and the press kit is open for first looks. If you write, stream, or post and want an early build with a press code on launch day, drop a line. Moya Labs is a small, independent software studio based in Suffolk, UK, founded in 2026 by Herman Schaaf. The studio's tagline is "Powerful software. Playful spirit." and its work spans business tools, mobile apps, and games, with a particular focus on AI and data pipelines. Sky Lobby is the studio's first game. More at moyalabs.com. One person handles press. Reply within one to two working days.The short version, copy-paste ready.
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