Sky Lobby A PUZZLE ← Back
Press Kit · v0.9Pre-launch

Press Kit

Everything you need to write about, stream, or post about Sky Lobby. Anything missing? Email and we'll send it.

Last updated: April 2026

01 · Boilerplate

The short version, copy-paste ready.

Boilerplate

Sky Lobby is a quiet, paper-feeling strategy puzzle for one finger and ten landmarks. You schedule elevator cabs, watch a day's worth of demand swell across the city, and try to deliver everyone home before midnight.

Built solo by Moya Labs in Suffolk, UK. Coming to iOS and Android in June 2026, paid once, no ads, no subscriptions, offline-friendly.

02 · Factsheet

The facts at a glance.

Developer
Moya Labs Ltd
Founded
2026
Based in
Suffolk, United Kingdom
Title
Sky Lobby
Tagline
A puzzle about elevators.
Genre
Simulation, Puzzle, Strategy
Platforms
iOS, Android
Release date
June 2026 (iOS & Android, same day)
Price
Under $5, paid once. No ads, no IAP, no subscription.
Languages
At launch: English, Spanish, French, German, Portuguese, Italian, Japanese, Korean, Chinese, Russian
Modes
Single-player. Offline.
Length
Roughly 4–6 hours, ten landmarks plus a hidden bonus tower.
Press contact
press@moyalabs.com
03 · Description

What it is.

Sky Lobby is a quiet strategy puzzle about scheduling elevators in a single tall building. Each level is a landmark: a real city tower with its own shape, its own rush, and its own challenge. You start the day with a handful of cabs and a flow of people. Press play, watch demand swell, and decide which cabs go express, which serve the lower floors, and when to break the schedule.

It's a one-finger game with serious strategy underneath. But strategy isn't enough: you also need quick thinking. Every mistimed delivery is a person waiting longer than they should.

Sky Lobby is designed for short, considered sessions. You can play five minutes on a train and feel like you accomplished something. Or you can sit with a level for an hour, restart it eleven times, and finally find the schedule that delivers everyone home before midnight.

04 · Features

What's in the box.

F01
Ten landmarks

Each level is a distinctly-shaped tower with its own demand profile, from a sleepy office to a chaotic transit hub.

F02
One-finger play

Drag, tap, hold. The whole game runs on a single finger, sized for buses and trains.

F03
Stretch goals

Every level has a three-star rating, with three stars being the hardest to achieve. Plus a hidden bonus tower waiting after L10 for completionists.

F04
Paper aesthetic

Designed to be calm and quiet, punctuated with intense periods. No flashing UI, no loot, no notifications. Built for people who play to think.

F05
Offline by default

No account, no login, no server. Your progress lives only on your device.

F06
Buy once

Buy once for either iOS or Android. No ads, no IAP.

05 · History

Where it came from.

Sky Lobby started as a puzzle game where you set the schedules for the elevators, and then they ran themselves. The first prototype was built over two days, with rectangles for cabs and dots for people. It turned out to be unexpectedly... boring. But a small tweak: having the player plan and then control the elevators, turned it into a unique, fun puzzle experience.

The game has been quietly in development through 2026, with a small closed playtest running since April. The art direction settled on a paper aesthetic early — calm, considered, and deliberately quiet — to give players space to actually think about the puzzle in front of them.

06 · Trailer

Watch it move.

Reveal trailer
Sky Lobby — 60s reveal
1080p · MP4 · Coming soon
Request preview
Gameplay clip
L02 · Lobby rush
30s · 1080p · Coming soon
Request preview
B-roll
UI motion · Loops
Various · Coming soon
Request preview
07 · Screenshots

Stills you can publish.

Hand-picked screenshots are available on request as a single zip (PNG, transparent and on-paper variants). Email press@moyalabs.com with your outlet and a one-line note and you'll get a download link the same working day.

Pack A · Marketing stills
Hero shots, key art
12 stills · ~8 MB · ZIP
Request pack
Pack B · Gameplay
In-game scenes, all ten levels
28 stills · ~18 MB · ZIP
Request pack
Pack C · UI details
Close-ups, UI states
14 stills · ~6 MB · ZIP
Request pack
09 · Selected Quotes

Word from the closed playtest.

Burj Khalifa is so hard!
Benjamin S. (Age 8)
Playtester · cleared L08
I like the sounds.
Fayra S. (Age 5)
Playtester · cleared L02
That was stressful.
Anu H.
Playtester · cleared L01
10 · Awards & Press

Coverage to date.

No coverage yet. Sky Lobby is in pre-launch and the press kit is open for first looks. If you write, stream, or post and want an early build with a press code on launch day, drop a line.

11 · About Moya Labs

The studio.

Moya Labs is a small, independent software studio based in Suffolk, UK, founded in 2026 by Herman Schaaf. The studio's tagline is "Powerful software. Playful spirit." and its work spans business tools, mobile apps, and games, with a particular focus on AI and data pipelines.

Sky Lobby is the studio's first game.

More at moyalabs.com.

12 · Press Contact

Talk to a human.

One person handles press. Reply within one to two working days.

Press contact
Herman Schaaf · Moya Labs
press@moyalabs.com · Suffolk, United Kingdom
Email press →